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'Marvel vs. Capcom 3': A Perfect Nerd Storm

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What's the biggest release for Marvel Comics this year? Movie buffs will argue between not one but three 2011 blockbusters based on the imprint's biggest names. Avid readers pin hopes on the forthcoming Fear Itself crossover comic book series, the rare kind that sees distant heroes teaming up against impossible odds. And late night hosts will surely vote for the comically epic Spider-Man musical.

 From that list alone, Marvel's in for its biggest-ever year of publicity, barely a year after being purchased by The Walt Disney Co. Yet before those books and films see the light of day, a little scrapper of a project launched last week with nearly every superhero imaginable on its cover: Marvel vs. Capcom 3, a fighting video game.

 Big whoop. Marvel characters get the gaming treatment pretty often, whether tied to films or simply living out the comics' greatest storylines. But MvC3 is a rare bit of a perfect nerd storm, in terms of fan service, production value, and, er, being rather complicated. Nothing else Marvel makes this year will tap nearly as many geeky pressure points, for better and for worse.

 Eighteen superheroes (and 18 characters from the Capcom gaming family) have run into each other for some reason. A volcano erupted, or Stan Lee lost a bet, or something. Doesn't matter. Point is, they all have to fight each other, in teams of three, in the Street Fighter tradition of punching, jump-kicking, and blasting to victory.

MvC3 comes from a hand-drawn legacy, but this is the series' first to give full 3D a shot. Perhaps the game took so long—11 years since its predecessor—so that the tech would befit the shift. Truly, the Xbox 360 and PlayStation 3 are brilliant canvases for this game's animated world. Tiny webs glimmer as Spider-Man blasts them. The Hulk seems to put all the weight of the world into his elbow swings. Six heroes can fill the screen at once without slowing the action down. And the voice acting befits such a melee, lead by dark fan fave Deadpool's jokes and snide comments.

 Good thing, because the game has to look and feel just right to match its obsession with power. Every attack and maneuver comes super-sized—typically filling the screen with leaps, lasers, and an explosion of color—as if trying to outdo all other fighting games. Those other games don't have Iron Man or Wolverine, after all, so delivering on the promise of controlling the strongest men and women in the world has to click. Visually and aurally, it does. But what about the sheer act of slapping buttons to put such craziness in motion?

Last Updated ( Wednesday, 23 February 2011 18:20 )
 

The King of Fighters XII Hits Store Shelves

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Ignition Entertainment and SNK PLAYMORE announced today that The King of Fighters XII is available now in stores nationwide. The game, which features four gameplay modes, new gameplay elements, arcade-style online lobbies, a worldwide online ranking system and much more, is being released during the franchise’s landmark 15th anniversary. Below is the press release announcing the game's arrival to stores:



IGNITION ENTERTAINMENT AND SNK PLAYMORE’S AWARD-WINNING THE KING OF FIGHTERS XII SHIPS NATIONWIDE

Highly Anticipated Fighting Game Now Available on PLAYSTATION®3 System and Xbox 360® Video Game and Entertainment System from Microsoft

Glendale, CA – July 28, 2009 – Ignition Entertainment Ltd., a UTV Enterprise, a worldwide publisher and developer of videogames, and SNK PLAYMORE are excited to announce that The King of Fighters XII is now available nationwide for the Xbox 360® and PLAYSTATION®3 computer entertainment system. The King of Fighters XII is rated T for Teen and is available for $59.99.

The King of Fighters is one of the most revered three-on-three fighting franchises ever and 2009 marks the franchise’s landmark 15th anniversary. The latest installment of The King of Fighters series, The King of Fighters XII continues the epic martial arts showdown and reemerges with a complete graphical overhaul. The King of Fighters XII features 22 gorgeous hand-drawn 2D characters from SNK’s arcade history. All sprites used over the past 14 years have been dropped and replaced with brand new 2D high-definition, high-resolution sprites on beautifully detailed 2D backgrounds.

“Now in its fifteenth year, The King of Fighters is one of the most popular fighting game franchises of all time,

Last Updated ( Wednesday, 29 July 2009 16:31 ) Read more...
 

Roundtable The Year of Fighting Games

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From Street Fighter IV to BlazBlue and beyond, 2009 is a fighting fan's dream.

 

July 23, 2009 - In February, Capcom kicked 2009 off with a release fighting game fanatics had been anticipating for years: Street Fighter IV. Fans of the series were so excited they rushed out and bought 849,000 copies that month alone, pushing the highly rated title to the top of the videogame sales charts for the February, according to the NPD Group.

And can you really blame gamers for snapping up Street Fighter IV right away? In most years, one major release is all fighting fans dare to expect. Last year it was Soulcalibur IV, with Mortal Kombat vs. DC Universe as a consolation prize. But 2009 is different.

After Street Fighter IV hit the shelves, release dates started to trickle in for other marquis fighting games. BlazBlue: Calamity Trigger, the spiritual successor to Arc System Works' Guilty Gear franchise, was heading for a June release. Namco Bandai's Tekken 6 now has a firm date of October 27. The King of Fighters XII hits stores next week. And Wii gamers should be playing Tatsunoko vs. Capcom: Ultimate All Stars by the time the year is out.

Want more? Well you're going to get it, because there's a separate wave of classic fighters hitting digital download services this year, too. SNK's Fatal Fury: Garou – Mark of the Wolves was released for Xbox Live Arcade last month and Marvel vs. Capcom 2 comes to XBLA and the PlayStation Network next week. There will likely be more before the year is out.

By all accounts, 2009 is shaping up to be the best year for fighting games in recent memory. But why? And is that really a good thing for gamers? To answer those questions, we brought together a group of IGN's biggest fighting fans for an Editor Roundtable on the topic. Joining us are IGN PlayStation Associate Editor Ryan Clements, Game Help Editor-in-Chief Mark Ryan Sallee, Insider Editor-in-Chief David Clayman, and Xbox 360 Editor Charles Onyett. If you're a fan of fighting games, and if you care about the past, present and future of the genre, you'll want to read what they have to say.

Last Updated ( Wednesday, 29 July 2009 19:45 ) Read more...
 
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